Video Games and Learning: Adding a Sense of Play to a Training Course

Type: 2024-2025

$50.00

As part of this master class, participants will be exposed to certain notions specific to game studies, gamification and ludicization, in order to better grasp the possible ways of making learning playful and meaningful for learners. On the basis of various research studies in the field, concrete examples of the ludicization of learning and of playful creations for learning will be presented.

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Event Information

Presented By: Amélie Vallières

Summary:

As part of this master class, participants will be exposed to certain notions specific to game studies, gamification and ludicization, in order to better grasp the possible ways of making learning playful and meaningful for learners. On the basis of various research studies in the field, concrete examples of the ludicization of learning and of playful creations for learning will be presented.

Biography:

A doctoral student in education at the Université du Québec à Montréal, Amélie Vallières is writing a thesis entitled Joueur-euse-s adolescent-e-s et jeux vidéos littéraires : études à visée éducative de corpus et de cas multiples under the supervision of Nathalie Lacelle, as well as being a lecturer. She is a member of the multimodal media literacy research team, the Laboratoire virtuel québécois de l'édition et de l'éducation aux œuvres numériques (lab-yrinthe.ca), and the Homo Ludens game research group. Her research focuses on digital literacy, literature and culture, video games, queer studies and pedagogy, and the empowerment of adolescents and young adults.