Gameful Learning 101: Bringing Joy Back to Teaching & Learning with a Gameful Classroom

Presented By: Katrin Becker

Biography:

Katrin is an award winning, internationally known expert in the design and analysis of serious games and in gamification in the classroom. She holds two computer science degrees and a PhD in educational technology. She is a certified instructional designer with a graduate certificate in serious game design and research. She has over thirty-five years of teaching experience and has taught computer science (CS) video game design, digital game-based learning (DGBL) and technical writing.

Her teaching innovations have been internationally recognized and she is widely published. She designs and develops e-learning in all sectors, including educational and advertising games. She is the author of four books: Gamification 101: How to Bring Joy back to Learning By Making Your Classroom Gameful (Tellwell, coming in late 2024); Choosing and Using Digital Games in the Classroom – A Practical Guide (Springer, 2016); The Guide to Computer Simulations and Games (Wiley, 2011), now available on Leanpub; and her mother’s memoir, called Reni (2020, also available on Leanpub).

Finally, to counterbalance a heavily digital life, she runs a small farm where she has been raising rabbits, waterfowl and other animals for over thirty years. This farm forms the basis for her Ducks in the Classroom program, which provided eggs for hatching in classrooms locally from 1988–2012, and information on school hatching projects globally since 2001. It also accounts for the occasional bit of poo on her shoe.