EVENTS | Masterclass
“Enough”: A New Design Principle for Learning

Much of modern education is organized around optimization: more engagement, more achievement, more productivity, more performance.
But what if one of the most useful questions instructional designers can ask is simply: What is enough?
This session explores “Enough” as a design principle for learning. Participants will examine how concepts such as Good Enough, resilience, accountability, mastery, learner support, and instructional risk interact within learning environments.
Drawing on instructional design, game design, psychology, and educational practice, the session challenges participants to rethink assumptions about perfection, success, assessment, and learner growth.
The result is a practical framework for designing learning experiences that remain rigorous while supporting human learners as they navigate uncertainty, mistakes, setbacks, and growth.
Participants will leave with new ways of thinking about instructional design and a set of practical questions that can be applied immediately to their own projects.
LANGUAGE & INTERPRETATION: Presented in English with French interpretation
ORGANIZER: ACCP-CAID



